← مقابلة قديمة مع Team ICO عن Shadow of the Colossus

محمد أبو الحسن طاهر — 25 نوفمبر، 2012

المقابلات في الرابط جميعها تستحق القراءة، لكن هذه جزئية مثيرة للاهتمام:

Were there always 16 Colossi?

Ueda: Actually, at first there were 48. That was the number I had in the back of my head when I was planning the game. Putting in that many would have been impossible, however, so I cut it down to 24, half the original number. That’s when I began actually modeling them and coming up with ways to defeat them. We might’ve been able to get 24 done within the development period, but it would have been difficult to implement them while maintaining their quality, so we settled on the present 16.

[...]

Kaido: We would condense the individual elements of two Colossi down into one. That way we weren’t just throwing them away, but rather combining them together to make trying to figure out how to defeat them even more interesting.