← لماذا لا نرى ألعاب ببطولات نسائية؟

محمد أبو الحسن طاهر — 19 مارس، 2013

إذا كانت الألعاب تعتلي نفسها كفن صاعد، حسب رأي Samantha Allen، على مطوريها التحلي بالجرأة الفنية في الطرح والتصوير. تتحدث عن ضعف العنصر النسائي في الألعاب، وأوافقها بشدة:

We’re not just lagging behind as a narrative medium, we’re stubbornly stagnant and we’re risking complete cultural irrelevance as a result. Imagine the absurdity of a novelist saying that it would be “tough to justify” telling a story through the eyes of a female character. And where would film be as a medium if producers never even considered casting female leads? Alien was made in 1979 and went on to earn back ten times its budget at the box office. But, in 2013, video game developers are still trotting out the same tired excuses for failing to change the representational landscape of the medium.