← هل خدمت أنظمة الحماية الفاشلة (DRM) صناعة الألعاب بأي صورة؟

محمد أبو الحسن طاهر — 21 مارس، 2013

بالطبع لا.

Tommy Refenes، مبرمج Super Meat Boy، يتحدث عن إخفاق EA و Maxis في أسلوب الحماية الفاشل لذائعة الصيت SimCity. مقال مثير ويطرح وجهة نظر مهمة نحو قرصنة الألعاب.

Companies try to combat piracy of their software with DRM but if loss due to pirated software is not calculable to an accurate amount does the implementation of DRM provide a return on investment? It is impossible to say yes to this statement. Look at it as numbers spent in a set budget. You spend $X on research for your new DRM method that will prevent people from stealing your game. That $X is a line item in accounting that can be quantified. Can you then say “This $X we put into research for our DRM gained us back $Y in sales”? There is no way to calculate this because it is not possible to quantify the intentions of a person. Also, there’s no way of accurately determining which customers would have stolen the game had there not been DRM.

To add to that, the reality of our current software age is the internet is more efficient at breaking things than companies are at creating them. A company will spend massive amounts of money on DRM and the internet will break it in a matter of days in most cases. When the DRM is broken is it worth the money spent to implement it? Did the week of unbroken DRM for your game gain you any sales from potential pirates due to the inability to pirate at launch? Again, there is no way of telling and as such cannot be used as an accurate justification for spending money.